AI Insights · Timothy · July 2022
Top 5 Slime Games in Sweden - Q2 2022 Performance Overview
Discover the performance trends of the top 5 slime games in Sweden during Q2 2022, including downloads, revenue, and active user statistics.
During the second quarter of 2022, the top 5 slime games in Sweden showed varied performance metrics in terms of downloads, revenue, and active users, according to Sensor Tower data.
Goo: Slime simulator, ASMR had fluctuating weekly revenue, starting at $132 and gradually declining to $33 by the end of June. Weekly downloads were minimal, with a spike of 522 at the end of March, dropping to almost zero for most of the quarter, and ending with 15 downloads. Active users also saw a decline from 734 to 75 over the quarter.
Super Slime Simulator experienced a more stable performance. Weekly revenue showed minor fluctuations, peaking at $30 in mid-April and stabilizing around $27 by the end of June. Downloads saw significant activity, peaking at 4.2K in mid-May, and weekly active users ranged from 9.9K to 17K, showing a vibrant user base.
Fluid Simulation had a modest revenue performance, peaking at $31 in mid-May. Weekly downloads were consistent, hovering around 70 to 180 throughout the quarter. Active users saw a steady decline from 392 to 195 by the end of June.
World of Slime Simulator Games had minimal revenue, with a peak of $10 in early May. Downloads remained low, with a maximum of 40 in mid-April, and active users dwindled from 52 to almost zero by mid-June.
Squishy maker - slime generated a small revenue spike of $6 in early June. Downloads were sporadic, with minimal activity throughout the quarter. Active users showed a gradual decline from 907 to 638 by the end of June.
For more detailed insights and data, visit Sensor Tower.